When brand-new law clerk and long-time gamer Hutch MacNeil finds a simple, hand-labeled disk among the possessions of a friend who was tragically murdered, he knows exactly what it must be. It's an underground copy of a hot new videogame that hasn't yet hit the shelves. Devastated by his friend's death, yet unable to resist such contraband, Hutch can't help but share it with his close-knit group of gamer friends, including 21 year-old Goth vamp October, her punky older brother Phineus, their tech-wiz friend Swink and the group's newcomer, the shy shutterbug Abigail. They all know they shouldn't even have the game, but that just makes it even more exciting to play.
Right from the start, this game is different from any other and they've played them all . "Splinter Cell," "Silent Hill," "Halo" and the list goes on. But "Stay Alive" is the most intensely scary, most technologically advanced and most obsessive horror survival game they've yet encountered. Taking place in New Orleans. creepy Gerouge Plantation, a sprawling Southern estate where a group of young women has gone missing, the game's objective is simple . unravel the haunting mystery of the missing girls and, most of all, stay alive. But the latter turns out to be far more challenging than anyone expected.
Of course, video game characters die all the time, and when they do, you simply start the game all over again. But when the first person whose character dies in .Stay Alive. is actually found dead, savagely attacked in reality, suspicion begins to mount. If you die in the game . . . will you die in real life? And who is doing the killing? Is it one of the gamers? A dangerous outsider? The game itself? As both the threat and paranoia grow, the play turns deadly serious and the gamers must turn their keen cyber-survival skills to unraveling a real life mystery that could truly mean "game over".
What happens when the thin line between life and games becomes completely blurred? That was the explosive question that the co-writers of STAY ALIVE, William Brent Bell, who also directs, and Matthew Peterman had in mind as they decided to create an entirely new and different kind of horror legend for their game-loving generation.
Avid gamers themselves, they had a vision for blending the wild graphics and action of video games with the psychological thrills of a horror movie in a way that hadn't been done before -- forging what they hoped would be a uniquely visceral and utterly 21st century experience. It was a vision so new and innovative, just a few years ago they couldn't get anyone interested in it. But as videogames have continued to explode in popularity, their concept became more and more intriguing to Hollywood, soon drawing the eye of forward-looking, youth-oriented director and producer McG ("Charlie's Angels," "The OC"), who passionately threw his support behind the project. Soon after, STAY ALIVE went into development with three major Hollywood forces behind it: McG's Wonderland Sound and Vision, the leading feature film companies Spyglass Entertainment and the innovative Endgame Entertainment.