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Artificial Intelligence: AI (2001) - movie notes

Artificial Intelligence: AI (2001)

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Directed by
Steven Spielberg

Written by
Brian Aldiss, Ian Watson

Cast
Haley Joel Osment, Frances O'Connor, Sam Robards, Jake Thomas, Jude Law [more]


Release Date
• USA: Jun 29, 2001
• UK: 21 Sep 2001
DVD Release Date
• R1: Mar 5, 2002
• R2: 5 Mar 2002

Budget $90,000,000

Official Website:
Artificial Intelligence: AI Website

MPAA Rating
Rated PG-13 for some sexual content and violent images.

Running Time
2 hours, 26 minutes

Country USA

Production Companies
Warner Bros., DreamWorks SKG, Amblin Entertainment, Stanley Kubrick Productions

Studio Amblin Entertainment, DreamWorks, Warner Brothers

More info on IMDb.com

Other Titles
• Artificial Intelligence: AI
• A.I.: Artificial Intelligence
• A.I.
• A.I. Artificial Intelligence



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 Behind the Scenes

     Introduction
     Getting The Cast
     The Special Effects
     About The Production

The Special Effects

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With the cast in place, the filmmakers’ focus turned to the creation of groundbreaking special effects and technical wizardry inherent in a design of a future that, in many ways, had never been attempted before in a motion picture.

With such a tight production schedule, each proposed day of shooting “A.I.” would be a challenge of technology meeting artistry – with intricate makeups, elaborate mechanical special effects, and a cutting-edge “virtual set.” Actors would need to focus on creating something rarely attempted in their craft: embodying or reacting to synthetic life forms.

Though the production was limited in prep and production time, the fact that Spielberg penned the script helped streamline the technical demands. “Steven was enormously helpful in articulating what he needed,” says Kennedy. “He spent from four to six hours a day with the art department going over storyboards and working with models. Everything, in a sense, had to be designed, fabricated and invented by Steven. Then, communicating that to all departments is really what the challenge of producing is all about.”

Spielberg first gathered with key personnel such as visual effects supervisors Dennis Muren and Scott Farrar from ILM, and production designer Rick Carter. Hours were spent meticulously pouring over Chris Baker’s early storyboards, structuring the look of a newly devised future.

“Steven showed me over a thousand pieces of art that Stanley had been working with since he began his work on the project,” Dennis Muren remembers. “Steven had the same sensibility as Stanley visually and he wanted to carry through with his view of the future. Steven felt he should be true to that, because Stanley was so right on in his concept of the future. It became a wonderful marriage of ideas.”

Soon, ILM was constructing over 100 practical models as well as another 100 computer models to syncronize and bring the worlds of “A.I. Artificial Intelligence” to life. Conceptual artist Baker relocated to the United States and spent several weeks at ILM’s facilities in northern California collaborating on the realization of his designs.

In Los Angeles, production designer Rick Carter broke the film down into three segments in order to create a smooth technical flow. “I thought of this film as a sort of evolution of movies,” Carter explains. “It starts as a straight ahead domestic drama, switches to a sort of road picture that incorporates both real and digital images, then expands into an almost entirely digital world. But they are all part of one journey that forms the basis of David’s experience in this movie.”

As real sets were being planned and constructed, robotic and creature effects creator Stan Winston, Dennis Muren and Scott Farrar and their ILM team, along with special effects master Michael Lantieri huddled with Spielberg to brainstorm and create an all-new world of robots. Winston and Lantieri also collaborated this way on another groundbreaking film: “Jurassic Park.” With “Jurassic Park,” they had created a realm of dinosaurs that used an expert fusion of practical and computerized effects that had never been seen before. Audiences were stunned by the realism achieved in that film.

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 Awards

  • Nominated for 2002 Academy Award for Best Music, Original Score
  • Nominated for 2002 Academy Award for Best Effects, Visual Effects
  • Nominated for 2002 BAFTA Award for Best Achievement in Special Visual Effects
  • Nominated for 2002 Golden Globes Award for Best Director - Motion Picture
  • Nominated for 2002 Golden Globes Award for Best Performance by an Actor in a Supporting Role in a Motion Picture
  • Nominated for 2002 Golden Globes Award for Best Original Score - Motion Picture






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