"Extraordinary Gentlemen" - Extraordinarily Bad
by Homer Yen
(c) 2003
Usually, summer films require us to suspend a
certain amount of disbelief so that we can enjoy
the adventure without being distracted by the
laws of reality. Sure, let there be scientists
exposed to gamma radiation, whiners who are given
God's powers, or a messiah trying to free an
enslaved world. But this film just asks too much
of us. Not only does it ask us to merrily accept
its overreaching setups, its ideas seem so
ludicrous that it makes recent comic-style
adventures like "Pirates of the Caribbean" and
"X-Men" feel like documentaries.
Set at the turn of the 20th century, "The League
of Extraordinary Gentlemen" starts off well
enough as a mysterious evildoer elaborately
stages a series of attacks on the British and
Germans that is causing both empires to start
pointing fingers at each other. On the brink of
war, the British government must take
extraordinary measures to stem this growing
threat.
A team of superlative talent is assembled. Most
resourceful and the one that I would probably
want to be like is Nemo (Naseeruddin Shah), who
steadfastly battles evil with the deftness of a
Ninja. There are other fabled figures include
Mina Harker (Peta Wilson) who is intimate with
vampirism; Dorian Gray (Stuart Townsend) who is
an immortal; Rodney Skinner (Tony Curran), who is
the Invisible Man; Tom Sawyer (Shane West) who is
an adept gunslinger; and Dr. Henry Jekyll (Jason
Flemyng) whose alter ego is Mr. Hyde. Leading
these extraordinary people is the famous Allan
Quatermain (Sean Connery), a retired adventurer
whose exploits are becoming the stuff of legend.
Think James Bond teaming up with Victorian X-Men.
Heck, even the person who hires them is aptly
named "M" (Richard Roxburgh).
What really hurts the movie is that the film
lacks any evidence of pathos and logos. Given
the unique nature of each character, there
certainly is potential for some fine action
sequences as well as a few good sub-plots that
could have been funny, poignant, or tragic. In
fact, each individual character could have a
movie all their own. However, here they are
basically thrust together to fight for the common
good. And because most of the characters have no
reason to fear death, we do not really empathize
with them. Even when a major character dies, we
feel little if nothing for the loss.
The lack of logic also makes this film a chore.
I can buy into Nemo's quickness and
Quartermaine's ability to shoot a moving target
500 yards away. But everything else pushes the
envelope until it tears. It's not the fabulous
characters, because they are fun to watch. But
its all those other things like the weapons
factory sitting on a frozen glacier, no coherent
plan of action, the identity of the killer and
his motivations, and basically everything that
transpires in Venice (where they all go to
confront the enemy) which seems amazingly silly.
Finally, the action sequences are impossible to
follow because much of the film takes place in
darkened corridors or under the gloom of night.
The editing is overly aggressive, and the fight
scenes look as if you were blinking constantly.
The closer you sit, the more dizzying it will
get. This film had the potential to be so much
more. In the end, "Extraordinary Gentlemen" is a
visually and logically muddled mess.
Grade: D
S: 0 out of 3
L: 0 out of 3
V: 1 out of 3
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X-Language: en
X-RT-ReviewID: 1177223
X-RT-TitleID: 1123784
X-RT-AuthorID: 1370
X-RT-RatingText: D
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