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The Matrix Reloaded (2003) - movie notes

The Matrix Reloaded (2003)

User Rating
72%
(675 votes)
Critic Rating
68%
(27 reviews)
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Quotes (113)
Trivia (1)
Plot Description
Soundtrack
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Shooting Locations
Popularity

Directed by
Andy Wachowski, Larry Wachowski

Written by
Andy Wachowski, Larry Wachowski

Cast
Ray Anthony, Christine Anu, Andy Arness, Alima Ashton-Sheibu, Helmut Bakaitis [more]


Release Date
• USA: May 16, 2003
• UK: 21 May 2003
DVD Release Date
• R1: Oct 14, 2003
• R2: 10 Oct 2003

Budget $127,000,000

Official Website:
The Matrix Reloaded Website

MPAA Rating
Rated R for sci-fi violence and some sexuality.

Running Time
2 hours, 18 minutes

Country USA

Production Companies
Warner Bros., Village Roadshow Pictures, Silver Pictures, NPV Entertainment

Studio NPV Entertainment, Silver Pictures, Village Roadshow Pictures

More info on IMDb.com

Other Titles
• The Matrix Reloaded
• The Matrix 2
• The Matrix Reloaded: The IMAX Experience



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 Behind the Scenes

     Further Down The Rabbit Hole
     Ice Is Your Friend
     Creating Virtual Cinema
     Impossible Stunts and Combat
     The Design
     Hemp And Latex

Creating Virtual Cinema

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The visual effects process for The Matrix Reloaded and The Matrix Revolutions began in March 2000 at the production’s in-house visual effects division, ESC (pronounced “Escape”), where John Gaeta, visual effects supervisor of the Matrix trilogy, has supervised the creation of over 1,000 virtual effects shots for Reloaded alone – dwarfing in size and scope the 412 VFX shots created for The Matrix.

Gaeta’s primary innovation for The Matrix has come to be known as “Bullet Time,” a revolutionary technique for depicting cinematic action in the style of Japanese animation known as animé.   Bullet Time refers to a conceptual state of being inside the virtual reality of the Matrix, in which a character – primarily Neo – obtains a “mind-over-Matrix” capability.  The creative process for bringing Bullet Time to the screen is called “virtual cinematography,” a digital solution developed by Gaeta and the Matrix filmmakers to depict these “mind-over-Matrix” moments in slow-motion, as seen by a camera moving at regular speed.

To execute the impossible, the Matrix VFX team painstakingly arranged 120 Nikon still cameras along a path mapped by a computer tracking system, fired the cameras in sequence around the unfolding action and scanned the images into the computer.  After the computer interpolated between the scanned frames, the completed series of images was combined with a digital background.  The result allowed Gaeta’s team to manipulate the imagery at any given speed without losing clarity.

But this initial version of virtual cinematography was deemed inadequate – “almost arcane,” as Gaeta sees it – for rendering the super-human events the Wachowski Brothers envisioned for Reloaded and Revolutions.  Their ambitious scripts called for Neo to battle 100 Agent Smiths at once and fly at 2000 miles per hour over the Matrix megacity (a sprawling metropolis over ten times the size of New York).  Gaeta also had to find a way to show 250,000 Sentinels snaking through a massive tunnel, and then ignite a scorching fourteen- minute freeway chase that involves two high-velocity martial arts battles, a motorcycle pursuit into oncoming traffic, characters leaping impossibly between moving vehicles, and a spectacular ballet of crashes, explosions and virtual destruction.

“It was evident that we couldn’t go any further by utilizing the technology from the first Bullet Time shots,” says Gaeta, who won an Academy Award for Visual Effects for The Matrix.  “It was too restrictive and too labor intensive.  The concept of Bullet Time needed to graduate to the true technology it suggested.”

In other words, realizing Reloaded and Revolutions’ visionary action sequences required technology that didn’t exist yet.  Familiar territory for Gaeta and the Wachowskis, but this time around, the filmmakers took their ambitious plan to advance virtual cinematography exponentially further than one can imagine.  “They decided to create images that no one could copy,” says producer Joel Silver.  “That takes a lot of time, a lot of money and a lot of talent.  And the results are staggering.  These guys didn’t just raise the bar for action filmmaking, for visionary storytelling, for what is visually possible – they obliterated it.”

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 Awards

  • Nominated for 2004 MTV Movie Award for Best Kiss
  • Nominated for 2004 MTV Movie Award for Best Fight






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