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The Matrix Revolutions (2003) - movie plots

The Matrix Revolutions (2003)

User Rating
62%
(470 votes)
Critic Rating
63%
(46 reviews)
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Directed by
Andy Wachowski, Larry Wachowski

Written by
Andy Wachowski, Larry Wachowski

Cast
Mary Alice, Tanveer K. Atwal, Helmut Bakaitis, Kate Beahan, Francine Bell [more]


Release Date
• USA: Nov 7, 2003
• UK: 5 Nov 2003
DVD Release Date
• R1: Apr 2, 2004
• R2: 2 Apr 2004

Budget $110,000,000

Official Website:
The Matrix Revolutions Website

MPAA Rating
Rated R for sci-fi violence and brief sexual content.

Running Time
2 hours, 9 minutes

Country USA

Production Companies
Warner Bros., Village Roadshow Pictures, NPV Entertainment, Silver Pictures

Studio NPV Entertainment, Silver Pictures, Village Roadshow Pictures

More info on IMDb.com

Other Titles
• The Matrix Revolutions
• The Matrix 3
• The Matrix Revolutions: The IMAX Experience



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 Synopses for The Matrix Revolutions (2003)
1.The opening reels of Matrix Revolutions do nothing to dispel the feeling of exhausted disappointment that set in during the second half of The Matrix Reloaded. There's plenty more talky guff combined with the picking-up of hard-to-remember plot threads as Neo (Keanu Reeves) lies in a coma in the "real" world and is stranded on a tube station in a limbo "beyond the Matrix" while his allies do a reprise of the shooting-their-way-past-the-bodyguards bit from the last film (this time, the baddies can walk on the ceiling). A new Oracle (Mary Alice) makes some pronouncements about the end being near and more things happen--including the evil Agent Smith (Hugo Weaving) manifesting in reality by possessing a minor character and perfidiously blinding our hero, who wears a becoming ribbon over his wounded eyes and perceives the world in an impressive "flaming truth vision".

What about the action? The equivalent of the last film's freeway chase scene is a huge face-off as the Sentinels (robot squids) finally breach the caverns of Zion, "the last human city", and swarm against a battalion of pilot-manipulated giant robots: here, the effects are seamless and the images astonishing, though the fact that none of the major characters are involved and the whole thing goes on so long as if designed to top any previous robot-on-robot screen carnage means that it becomes monotonously amazing, like watching someone else play a great computer game. After a too-easily-managed major realignment of the enmities, the film--and the series--finally delivers a sign-off sequence that's everything you could want as Neo and Smith get into a kung fu one-on-one in a rain-drenched virtual city, flying as high as Superman and Brainiac in smart suits. It comes too late to save the day and the wrap-up is both banal and incoherent, but at least this single combat is a reward for hardy veterans who've sat through seven hours of build-up. --Kim Newman

On the DVD: when the first Matrix DVD was released, with never-before-seen features such as the "Follow the White Rabbit" option, it set a benchmark against which subsequent discs were judged. But neither sequel has lived up to the original's high standards. The Matrix Revolutions two-disc set is an unexceptional package, with a routine "making of" featurette being the main bonus item. Amid all the usual backslapping guff about how great everyone is and what a great time they've all had, it's possible to glean some nuggets of useful information about the baffling plot--though cast and crew can't repress a note of weariness creeping in when discussing the horribly protracted shooting schedule. The feature on the CG Revolution is the most informative for people who like to know how everything was done, and, in the same vein, there's also a multi-angle breakdown of the Super Burly Brawl. A 3-D timeline gives a handy summary of the story so far, and there's a plug for The Matrix Online game. The anamorphic 2.40:1 picture is, of course, a real treat to look at, even if the movie is mostly shades of dark grey and dark green; soundwise the dynamic range of the Dolby Digital surround is extreme: all conversations are conducted in throaty whispers, while the action sequences will push your speakers to the limit. No DTS option, though. And as with Reloaded, there's no audio commentary either: the Wachowski's policy of not talking about their creation begins to seem like a ploy to avoid answering awkward questions. --Mark Walker

  
63.636363636364%
(99 votes)

2.At the stunning conclusion of The Matrix Reloaded, Neo (KEANU REEVES) took another step forward in the quest for truth that began with his journey into the real world at the outset of The Matrix - but that transformation has left him drained of his power, adrift in a no man's land between the Matrix and the Machine World. While Trinity (CARRIE-ANNE MOSS) holds vigil over Neo's comatose body, Morpheus (LAURENCE FISHBURNE) grapples with the revelation that the One in which he has invested a life's worth of faith is merely another system of control invented by the architects of the Matrix.

In The Matrix Revolutions, the final explosive chapter in the Matrix trilogy, the epic war between man and machine reaches a thundering crescendo: the Zion military, aided by courageous civilian volunteers like Zee (NONA GAYE) and the Kid (CLAYTON WATSON), desperately battles to hold back the Sentinel invasion as the Machine army bores into their stronghold. Facing total annihilation, the citizens of the last bastion of humanity fight not only for their own lives, but for the future of mankind itself.

But an unknown element poisons the ranks from within: the rogue program Smith (HUGO WEAVING) has cunningly hijacked Bane (IAN BLISS), a member of the hovercraft fleet. Growing more powerful with each passing second, Smith is beyond even the control of the Machines and now threatens to destroy their empire along with the real world and the Matrix. The Oracle (MARY ALICE) offers Neo her final words of guidance, which he accepts with the knowledge that she is a program and her words could be just another layer of falsehood in the grand scheme of the Matrix.

With the aid of Niobe (JADA PINKETT SMITH), Neo and Trinity choose to travel farther than any human has ever dared to go - a treacherous journey above ground, across the scorched surface of the earth and into the heart of the menacing Machine City. In this vast mechanized metropolis, Neo comes face to face with the ultimate power in the Machine world - the Deus Ex Machina - and strikes a bargain that is the only hope for a dying world.

The war will end tonight, with Neo's destiny and the fate of two civilizations inexorably tied to the outcome of his cataclysmic confrontation with Smith.
  
60.430107526882%
(93 votes)

3.In the third installment, the epic war between man and machine reaches a thundering crescendo: the Zion military, aided by courageous civilian volunteers like Zee and the Kid, desperately battles to hold back the Sentinel invasion as the Machine army bores into their stronghold. Facing total annihilation, the citizens of the last bastion of humanity fight not only for their own lives, but for the future of mankind itself. But an unknown element poisons the ranks from within: the rogue program Smith has cunningly hijacked Bane, a member of the hovercraft fleet. Growing more powerful with each passing second, Smith is beyond even the control of the Machines and now threatens to destroy their empire along with the real world and the Matrix. The Oracle offers Neo her final words of guidance, which he accepts with the knowledge that she is a program and her words could be just another layer of falsehood in the grand scheme of the Matrix. With the aid of Niobe, Neo and Trinity choose to travel farther than any human has ever dared to go - a treacherous journey above ground, across the scorched surface of the earth and into the heart of the menacing Machine City. In this vast mechanized metropolis, Neo comes face to face with the ultimate power in the Machine world - the Deus Ex Machina - and strikes a bargain that is the only hope for a dying world. The war will end tonight, with Neo's destiny and the fate of two civilizations inexorably tied to the outcome of his cataclysmic confrontation with Smith.   
53.894736842105%
(95 votes)

4.

Despite the inevitable law of diminishing returns, The Matrix Revolutions is quite satisfying as an adrenalized action epic, marking yet another milestone in the exponential evolution of computer-generated special effects. That may not be enough to satisfy hardcore Matrix fans who turned the Wachowski Brothers' hacker mythology into a quasi-religious pop-cultural phenomenon, but there's no denying that the trilogy goes out with a cosmic bang instead of the whimper that many expected. Picking up precisely where The Matrix Reloaded left off, this 130-minute finale finds Neo (Keanu Reeves) at a virtual junction, defending the besieged human enclave of Zion by confronting the attacking machines on their home turf, while humans combat swarms of tentacled mechanical sentinels as Zion's fate lies in the balance. It all amounts to a blaze of CGI glory, devoid of all but the shallowest emotions, and so full of metaphysical hokum that the trilogy's detractors can gloat with I-told-you-so sarcasm. And yet, Revolutions still succeeds as a slick, exciting hybrid of cinema and video game, operating by its own internal logic with enough forward momentum to make the whole trilogy seem like a thrilling, magnificent dream. -- Jeff Shannon

  
57.674418604651%
(86 votes)



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