Synopses for Scooby-Doo and the Cyber Chase (2001)
1.
As in Scooby-Doo and the Alien Invaders, this animated feature takes the finest ingredients from the Saturday morning TV series--the original Scooby gang (minus Scrappy-Doo) and their groovy exclamations ("Zoinks, jinkies!")--and updates the proceedings with a modern recipe. In this adventure, the gang's past exploits are immortalized in a video game. Due to an evil computer virus, however, they get sucked into that very game! It consists of several levels, including a Roman Colosseum (shades of Gladiator) and a prehistoric jungle (shades of Jurassic Park). To move from one level to the next, the gang has to find the box of Scooby Snack. With the irrepressible, ever-hungry Shaggy and Scooby--and their cybercounterparts--part of this intrepid crew, how can they fail to find the snacks, return to reality, and, most importantly, bring the creator of the virus to justice? (Ages 3 to 12) --Kathleen C. Fennessy
2.
Everyone's favorite Dog Wonder and his rambling band of crime-fighting crusaders returns to the small screen in a new breed of mystery. When Scooby and the gang are suddenly sucked into a video game, they find themselves up against ten different levels of adventure as they try to stop the Phantom Computer Virus! Featuring guest appearances from some of their most famous cases, join the gang as they travel throughout time and cyberspace in this thrilling adventure!
3.
Like, compu-zoinks! While chasing a living computer virus, Scooby-Doo and the gang are zapped inside a computer game based on their own past adventures. While inside, the gang travels from the prehistoric past to the space-age future and even meets up with their own digital doubles along the way!
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