|Genre: Action, Fantasy, Adventure, Fantasy, Witches, Wizards & Magic, Thieves, Comic Book, Epic, Escape, Prison, Suspense, Campy|
Tagline: This is no game.
Plot: There are many orbs throughout the multiverse… glittering like jewels across the prime material plane. Many are like our own, bound by the laws of physics and enslaved by our unfeeling technology.
But there are others…
Other worlds where reality has thrown off the oppressive yoke of logic and embraced the chaos of dreams… worlds of mythic beauty and ancient mystery, of vast wilderness and untamed danger… worlds where legendary creatures walk the earth and fill the sky.
Here be Dragons…
In such worlds nature itself pulses with powerful energies beyond our comprehension. In some of these worlds, man has learned to shape and focus this natural weave of elemental forces. On these worlds, it is known as magic.
It is magic that dominates the Empire of Izmer, and only mages, those elite few born with the ability to harness its power, have the right to rule. All others are consigned to a life of lower station. In the principal city of Sumdall the Emperor rules from his royal palace, in conjunction with the Council of Mages. The standing imperial army, the Crimson Guard, and their commander, Damodar, enforce the law of the mages throughout the empire. But it is by the incredible might of the Royal Scepter and its ability to command the immensely powerful Gold Dragons, that the
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