Resident Evil (2002)
Reviewed by Eugene Novikov
http://www.ultimate-movie.com/
"I can't let you leave..."
Starring Milla Jovovich, Michelle Rodriguez, Eric
Mabius, James Purefoy. Directed by Paul Anderson.
Rated R.
Resident Evil may be the Citizen Kane of video game
movies. It's efficient in execution and almost artful
in imagery. It works both as an adaptation of a wildly
popular game and as a movie and story of its own, an
interesting excursion into a world of all-powerful
corporate conglomerates and frightening biomedical
research threatening to go awry at any moment.
Director Paul Anderson (Mortal Kombat) painstakingly
recreates the feel of a puzzle video game while
providing an exciting, frivolous ride through a vision
of the future that may be bleaker than anything in
Brazil.
Anderson brings us into his world by zooming in from a
black screen to the first shot of the virtuoso opening
sequence: a scientist working in a hazmat suit
accidentally (?) drops a vial containing a dangerous
virus, causing the building's (we later learn that
it's actually a massive underground "hive") artificial
intelligence to go off the deep end, killing everyone
inside. The hive is one of the central research
facilities of the Umbrella Corporation, an incredibly
powerful company that owns the market share in just
about everything. For all intents and purposes, it
rules the world.
We then cut to Milla Jovovich waking up in a bathtub.
She doesn't know who or where she is. She seems to
have been knocked out. As she wanders around a
mysterious mansion and looks at various items,
snippets of her life come back to her. This section of
the movie is uncannily like one of those elaborate
role playing video games in which your mission is to
solve a puzzle by getting clues by looking at, and
interacting with various items. It works surprisingly
well on screen, both as a momentary diversion and a
unique narrative drive.
This is about where the actual plot is set in motion.
Jovovich, it turns out is a special operative assigned
to protect the secret entrance to the Hive -- that's
the mansion. She and a group of other members of a
specially trained paramilitary must now infiltrate the
hive, disable the massive computer -- known as the Red
Queen and manifested physically as a creepy, very
British little girl -- and get out before the doors
close. Inside, they find that the people who died from
the virus have turned into zombies, with no brain
functions except for the instinct to feed.
The movie doesn't live down its surprisingly potent
first five minutes until the very end. The rest of it
is too concerned with a boring, derivative Zombie
plot. The zombies, which look exactly like the zombies
in every zombie movie ever made, are neither scary nor
interesting because they are capable of only one
thing: slowly charging, then sucking blood. Far more
intriguing is the Red Queen, who comes up with some
entertainingly gruesome ways to dispatch potential
saboteurs. Its (her?) actions towards the end of the
film make startling, cruel logical sense.
Like The Time Machine, Resident Evil has ideas. The
concept of the Hive, a gigantic, isolated, prison-like
office building is more prescient than we would care
to admit in the age of pharmaceutical companies
researching pills that all but eliminate the need for
sleep. Ditto for omniscient, omnipotent corporate
entities; how far removed is AOL TimeWarner from
Umbrella?
But the fact that Resident Evil works as social
commentary is purely coincidental, and I'm sure I will
get bucketloads of derisive e-mails laughing at me for
taking the movie seriously. It's meant to be nothing
but as thrill ride, and as that it sometimes works
beautifully, other times less so. Paul Anderson shows
us what he is all about with a grim, memorable coda:
he is a director of "mindless" action films that are
mindless only if you're not paying attention.
Grade: B
Up Next: Blade II
Copyright 2002 Eugene Novikov
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